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Slime wrote:
> Actually, now that I think about it, the area around the shadow line
might
> be *slightly* different. (The shadow line might be more blurred.) But
aside
If this is true, then spheres are self-shadowing?
Alex wrote:
> While shadowing (incoming amount of light) is correct, outgoing amount of
> light get increasingly incorrect as size of light increases in respect of
> illuminated object.
I understand, but is this also true if I remove the area_light altogether,
use ambient 1 for the geometry of the light only, and render with GI on?
This seems to produce results that are less accurate than with area_light.
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